I made a new development blog! Click here to check it out!

Comments, Yay!

"Once you're logged in, you'll be able to like/comment on my posts. These features haven't yet been added in just yet...but they will be very soon."
~January 2013

Yeah, it took me almost two years, but I finally did it. Both my main and development blogs now support comments. All you need is an account (which is super-easy to create) and you're good to go.

I also fixed a number of problems involving redirects and inaccurate view counts. Turns out, when I made my dev blog, I broke the view count system by sending all log info to the dev blog's database even if it should have gone to the main one. My bad. I spent 5 minutes fixing the issue and 30 minutes putting all the data back where it should have been in the first place.
Written by Maxim Roncace on September 25, 2014142 views

The Bukkit Fiasco, Part II

As you may be aware, the Bukkit project recently went through some massive internal issues and changes. Sadly, not two weeks later, the continuation of it is at stake again. This time, the cause is a DMCA takedown notice submitted by Wesley "Wolvereness" Wolfe. In this post, I'm going to try to explain exactly what's going on, and speculate what will happen. Note that this dispute is very much in a legal gray area, and so nothing is certain at the moment. Again: do not take anything in this post as fact.

The dispute began early Thursday morning when dl.bukkit.org was suddenly made unavailable. The only hint given was an HTTP 451 response code (Unavailable for Legal Reasons). Later in the day, a document was made available which contained the full text of the DMCA. . .
Written by Maxim Roncace on September 5, 2014779 views

The Bukkit Fiasco

I woke up this morning to quite a surprise. I hopped out of bed, eager for a Minecraft 1.8 pre-release, only to be greeted by a tweet from Dinnerbone which stated:

Confused, I dug a little deeper, and found a post made to the Bukkit Forums by none other than EvilSeph himself. At the time, the post had already been heavily edited, and after flipping. . .
Written by Maxim Roncace on August 22, 2014344 views

HL2 HD Pack

Hey there! Long time, no see. I come today not with a normal blog post but with a shoutout to a new project I've started. Basically, I've started creating an HD texture pack for Half-Life 2. I was a little fed up with having to either use textures from 2004 or deal with the crude graffiti and absurd sexualization of Alyx in the Cinematic Mod, so I decided to create my own. It's probably not going to be anywhere close to complete for several months (or years), but you can still watch it grow by clicking here or the link in the sidebar. I promise not to push any broken textures. :)

Edit: I've set up my CI server to automatically compile the pack into a VPK. You. . .

I Got a Mechanical Keyboard!

I will now explain in painfully verbose detail the process of selecting, receiving, and using it.

It all started last week when I discovered I had a bit of extra money. I decided to buy something nice for myself, but was faced with another decision: what should it be? I was torn between purchasing a decent processor to replace my Athlon X2 (which was a mistake, by the way. Please never ever ever buy an Athlon X2.), and a mechanical keyboard, which I had wanted for some time.

After careful deliberation, I ultimately settled on a mechanical keyboard. My shrine would sadly need to wait. Now I found myself confronting yet another decision: what keyboard should I buy? I'd had no previous experience with mechanical keyboards. (Well, technically I had, since my last one was mechanical, but hardly. I bought it for like $20, so I didn't expect nor receive much. )

Before the decision on the model was to be made, I first needed to determine which switch type I would prefer.. . .

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